NURBS Modeling Project
The criteria for this assignment were to:
Design a composition to fit a 16:9 landscape image
Use the composition and lighting to convey a story
Model all elements using NURBS exclusively
Render the scene using multiple layers, including:
Diffuse
Specular
Shadows
Ambient Occlusion
Use PhotoShop to adjust layer influences and produce the final image
Received a grade of 79/84 (94%) for this project
(Click on image to view at full resolution)
Polygon Modeling Project
The criteria for this assignment were to:
Design a composition to fit a 16:9 landscape image
Design a unique robotic and/or insect-like character
Model the creature using Polygons exclusively
Render the scene using multiple layers, including:
Diffuse
Specular
Shadows
Ambient Occlusion
Use PhotoShop to adjust layer influences and composite the creature into a photograph to produce the final image
Received a grade of 74/84 (88.1%) for this project
(Click on image to view at full resolution)
Character Modeling Project
The criteria for this assignment were to:
Design a unique bipedal humanoid character
Create a low-poly model the character using Maya
Import the model into Mudbox to create a high-resolution sculpture, including painting and texturing
Produce Normal and Displacement maps of the high-resolution model and apply them to the low-poly model in Maya
Use Maya to produce a 360° turntable animation of the finished character
Received a grade of 44/48 (91.7%) for this project
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